Kivy – Interactive Applications and Games in Python - Second Edition - Couverture souple

Ulloa, Roberto

 
9781785286926: Kivy – Interactive Applications and Games in Python - Second Edition

Synopsis

Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

About This Book

  • Utilize the power of Kivy to develop applications that run on all the major platforms
  • Build user interfaces (UI) and control multi-touch events to improve the user experience (UX)
  • A comprehensive tutorial with simplified code and lots of tips and tricks

Who This Book Is For

If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.

What You Will Learn

  • Build responsive user interfaces (UIs) using the Kivy language and the Kivy widgets
  • Master the use of the Kivy canvas to display graphics on screen
  • Keep the UI updated on user input and screen size with Kivy properties
  • Bind and unbind Kivy events to control widgets, touches, the mouse, the keyboard, and animations
  • Scale, rotate, and translate widgets using finger gestures
  • Create and use your own gestures, and control multiple touches on the screen
  • Enhance your widgets with behaviors, animations, and transitions
  • Debug your application with the Kivy inspector

In Detail

Kivy – Interactive Applications and Games in Python Second Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.

This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

About This Book

  • Utilize the power of Kivy to develop applications that run on all the major platforms
  • Build user interfaces (UI) and control multi-touch events to improve the user experience (UX)
  • A comprehensive tutorial with simplified code and lots of tips and tricks

Who This Book Is For

If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.

What You Will Learn

  • Build responsive user interfaces (UIs) using the Kivy language and the Kivy widgets
  • Master the use of the Kivy canvas to display graphics on screen
  • Keep the UI updated on user input and screen size with Kivy properties
  • Bind and unbind Kivy events to control widgets, touches, the mouse, the keyboard, and animations
  • Scale, rotate, and translate widgets using finger gestures
  • Create and use your own gestures, and control multiple touches on the screen
  • Enhance your widgets with behaviors, animations, and transitions
  • Debug your application with the Kivy inspector

In Detail

Kivy – Interactive Applications and Games in Python Second Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.

This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges.

Biographie de l'auteur

Roberto Ulloa

Roberto Ulloa has a diverse academic record in multiple disciplines within the field of computer science. Currently, he is working with artificial societies as part of his PhD thesis at the University of Western Ontario. He obtained an MSc degree from the University of Costa Rica and taught programming and computer networking there. He has earned a living as a web developer, working with Python/Django and PHP/Wordpress. He collaborates with various researchers while also working on his own projects, including his blog (http://robertour.com). He constantly worries that the Internet has already become aware of itself and that we are not able to communicate with it because of the improbability of it being able to speak any of the 6,000-plus odd human languages that exist on the planet.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.