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Afficher les exemplaires de cette édition ISBNLeverage the power of Unity 5 to create fun and unbelievable AI entities in your games!
About This Book
Who This Book Is For
This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works.
What You Will Learn
In Detail
Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level!
This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient.
Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game.
Style and approach
An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.
Ray Barrera
Ray Barrera was a tinker in his childhood. From making mods and custom maps in games such as StarCraft and Unreal Tournament to developing open source role-playing games using RPG Maker, he always had a passion for game development. The passion stayed with him, and after many years as a hobbyist, he decided to take the plunge into professional development. In the initial stages of his career, he was fortunate enough to work on educational and research projects for major contractors in the defense industry, allowing him to blend his love for games with his innate desire to teach and create interactive experiences. Since then, he has straddled the line between entertainment and education. Unity was the logical weapon of choice for him as it gave him the flexibility to create games and applications and iterate quickly. From being an original member of the Los Angeles Unity meetup to helping coordinate Unity workshops at local colleges and high schools, he has been very active in the Unity community. You can follow him on Twitter at @ray_barrera.
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Frais de port :
EUR 11,71
De Royaume-Uni vers Etats-Unis
Description du livre Paperback. Etat : Brand New. 2nd edition. 207 pages. 9.00x7.50x0.50 inches. In Stock. N° de réf. du vendeur zk178528827X
Description du livre Etat : New. Buy with confidence! Book is in new, never-used condition. N° de réf. du vendeur bk178528827Xxvz189zvxnew