Articles liés à Learning Vulkan: Discover how to build impressive 3D...

Learning Vulkan: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan - Couverture souple

 
9781786469809: Learning Vulkan: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan

Synopsis

Discover how to build impressive 3D graphics with the next-generation graphics API-Vulkan

Key Features:

- Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics

- Understand memory management in Vulkan and implement image and buffer resources

- Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline

Book Description:

Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.

We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features.

You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.

You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.

By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.

What You Will Learn:

- Implement device, command buffer and queues to get connected with the physical hardware

- Get a grip on memory management to control host and device memory operations

- Understand and implement buffer and image resource types in Vulkan

- Define drawing operations in the Render pass and implement graphics pipeline

- Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain

- Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures

Who this book is for:

This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.

Table of Contents

- Getting started with the NextGen 3D graphics API

- Your first Vulkan pseudo program

- Shaking Hands with the Device

- Debugging in Vulkan

- Command Buffer Management and Memory Allocation

- Allocating Image Resources and Building a Swapchain with WSI

- Buffer resource, Render pass, Frame buffer and Shaders with SPIR-V

- Pipeline and Pipeline State Management

- Drawing objects

- Descriptors and Push Constant

- Drawing textures

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

À propos de l?auteur

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Acheter D'occasion

état :  Satisfaisant
Book is in good condition and may...
Afficher cet article
EUR 30,53

Autre devise

EUR 64,29 expédition depuis Etats-Unis vers France

Destinations, frais et délais

Acheter neuf

Afficher cet article
EUR 39,73

Autre devise

EUR 6,86 expédition depuis Etats-Unis vers France

Destinations, frais et délais

Résultats de recherche pour Learning Vulkan: Discover how to build impressive 3D...

Image d'archives

Singh, Parminder
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Couverture souple

Vendeur : California Books, Miami, FL, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. N° de réf. du vendeur I-9781786469809

Contacter le vendeur

Acheter neuf

EUR 39,73
Autre devise
Frais de port : EUR 6,86
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

Parminder Singh
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf PAP
impression à la demande

Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781786469809

Contacter le vendeur

Acheter neuf

EUR 42,62
Autre devise
Frais de port : EUR 5,95
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

Parminder Singh
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf PAP
impression à la demande

Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781786469809

Contacter le vendeur

Acheter neuf

EUR 48,43
Autre devise
Frais de port : EUR 0,16
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

Parminder Singh
Edité par Packt Publishing 2016-12-15, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Paperback

Vendeur : Chiron Media, Wallingford, Royaume-Uni

Évaluation du vendeur 4 sur 5 étoiles Evaluation 4 étoiles, En savoir plus sur les évaluations des vendeurs

Paperback. Etat : New. N° de réf. du vendeur 6666-IUK-9781786469809

Contacter le vendeur

Acheter neuf

EUR 38,36
Autre devise
Frais de port : EUR 10,92
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : 10 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Singh, Parminder
Edité par Packt Publishing 12/15/2016, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Paperback or Softback

Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Paperback or Softback. Etat : New. Learning Vulkan: Get introduced to the next generation graphics API-Vulkan 1.75. Book. N° de réf. du vendeur BBS-9781786469809

Contacter le vendeur

Acheter neuf

EUR 39,07
Autre devise
Frais de port : EUR 10,72
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : 5 disponible(s)

Ajouter au panier

Image d'archives

Parminder Singh
Edité par Packt Publishing Limited, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Paperback / softback
impression à la demande

Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Paperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526. N° de réf. du vendeur C9781786469809

Contacter le vendeur

Acheter neuf

EUR 46,08
Autre devise
Frais de port : EUR 7,09
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image fournie par le vendeur

Singh, Parminder
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Kartoniert / Broschiert
impression à la demande

Vendeur : moluna, Greven, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnParminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, info. N° de réf. du vendeur 513026136

Contacter le vendeur

Acheter neuf

EUR 52,06
Autre devise
Frais de port : EUR 9,70
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

Singh, Parminder
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Couverture souple

Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. In English. N° de réf. du vendeur ria9781786469809_new

Contacter le vendeur

Acheter neuf

EUR 59,01
Autre devise
Frais de port : EUR 4,59
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image fournie par le vendeur

Parminder Singh
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Neuf Taschenbuch
impression à la demande

Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Discover how to build impressive 3D graphics with the next-generation graphics API-VulkanKey Features:Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphicsUnderstand memory management in Vulkan and implement image and buffer resourcesGet hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipelineBook Description:Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features.You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.What You Will Learn:Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.Implement device, command buffer and queues to get connected with the physical hardware.Explore various validation layers and learn how to use it for debugging Vulkan application.Get a grip on memory management to control host and device memory operations.Understand and implement buffer and image resource types in Vulkan.Define drawing operations in the Render pass and implement graphics pipeline.Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.Bring realism to your rendered 3D scene with textures, and implement linear and optimal texturesWho this book is forThis book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. N° de réf. du vendeur 9781786469809

Contacter le vendeur

Acheter neuf

EUR 61,72
Autre devise
Frais de port : EUR 10,99
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Singh, Parminder
Edité par Packt Publishing, 2016
ISBN 10 : 1786469804 ISBN 13 : 9781786469809
Ancien ou d'occasion Couverture souple

Vendeur : Zoom Books Company, Lynden, WA, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service. N° de réf. du vendeur ZBV.1786469804.G

Contacter le vendeur

Acheter D'occasion

EUR 30,53
Autre devise
Frais de port : EUR 64,29
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

There are 3 autres exemplaires de ce livre sont disponibles

Afficher tous les résultats pour ce livre