Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
Key Features
Book Description
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
What you will learn
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Jonathan Linowes is the founder of Parkerhill XR Studio, an immersive media studio, and developer of VR and AR applications, games, and educational content. He is a VR/AR evangelist, Unity developer, entrepreneur, and teacher. Jonathan has a BFA degree from Syracuse University, an MS degree from the MIT Media Lab, and held technical leadership positions at Autodesk, among other companies. He has authored a number of books and videos by Packt, including Unity Virtual Reality Projects (first edition 2015), Cardboard VR Projects for Android, and Augmented Reality for Developers.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorJonathan Linowes is the founder of Parkerhill XR Studio, an immersive media studio, and developer of VR and AR applications, games, and educational content. He is a VR/AR evangelist, Unity developer, entrepreneur, and . N° de réf. du vendeur 194312621
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Taschenbuch. Etat : Neu. Augmented Reality for Developers | Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia | Jonathan Linowes (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Packt Publishing | EAN 9781787286436 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 110008065
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCoreKey FeaturesCreate unique AR applications from scratch, from beginning to end, with step-by-step tutorialsUse Unity 3D to efficiently create AR apps for Android, iOS, and Windows platformsUse Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of marketsLearn best practices in AR user experience, software design patterns, and 3D graphicsBook DescriptionAugmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.What you will learnBuild Augmented Reality applications through a step-by-step, tutorial-style project approachUse the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming languageImplement practical demo applications of AR including education, games, business marketing, and industrial trainingEmploy a variety of AR recognition modes, including target images, markers, objects, and spatial mappingTarget a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLensDevelop expertise with Unity 3D graphics, UIs, physics, and event systemsExplore and utilize AR best practices and software design patterns. N° de réf. du vendeur 9781787286436
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