"Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features--including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store"--Back cover.
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Siddharth Shekar is a game developer and teacher with over 5 years of industryexperience and 12 years of experience in C++ and other programming languages, andis adept at graphics libraries such as OpenGL and Vulkan and game engines such asUnity and Unreal. He has also published games on the iOS and Android App Stores.Siddharth has also authored 4 books, including Mastering Android Game Developmentwith Unity and Learning iOS 8 Game Development Using Swift, all published byPackt PublishingHe currently lives in New Zealand and is a lecturer in the Games Department atMedia Design School. He teaches graphics programming and PlayStation 4 nativegame development, and mentors fnal year production students.Stephen Haney has written two books on iOS game development. He began hisprogramming journey at the age of 8 years on a dusty, ancient laptop using BASIC.He has been fascinated with building software and games ever since. Now wellversed in multiple languages, he enjoys programming as a creative outlet the most.He believes that indie game development is an art form--an amazing combinationof visual, auditory, and psychological challenges--rewarding to both the player andthe creator.He enjoyed writing this book and sincerely hopes that it directly furthers your careeror hobby
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features--including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store'--Back cover. N° de réf. du vendeur 9781788471152
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