Looks at the use of prototyping in design research across a range of disciplines. Uses case studies to demonstrate theoretical and methodological transferability among disciplines not typically thought to be related to one another. This is an important contribution to the emerging field of integrative design. 89 col. illus.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Jennifer Roberts-Smith is associate professor of theater and performance at the University of Waterloo in Ontario, Canada. She is the coeditor of Shakespeare's Language in Digital Media: Old Words, New Tools.
Stan Ruecker is the Anthony J. Petullo Professor of Design at the University of Illinois at Urbana-Champaign.
Milena Radzikowska is professor of information design at Mount Royal University in Calgary, Alberta, Canada.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. If people from different fields are going to work together on projects, then they need to begin to understand each other. They can be separated by the words they use, the ways they work and how they think. However, in many fields there is common ground, in the attempts to create what is sometimes called inventive knowledge. These fields progress not only by understanding increasingly more about what already exists, but by making guesses about possible better futures. The guesses consist of small forays into that future, using strategies that are variously called learning through making, research through design or, more simply, prototyping.While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping in a dozen disciplines, illustrating them through case studies of actual projects, whether in industry or the classroom.This edited collection aims to provide a context, a theoretical framework and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping, providing a case study as a point of comparison for identifying commonalities and divergences in current practices. Contributions are from a group of scholars with worldwide experience of working and presenting in design, and who are currently based in Canada, the United States, Chile and Brazil. This book isn't just about design across the disciplines, it is about how prototyping works in different disciplines. Prototyping is a crucial part of the design process, and a practice used by creators from all design disciplines, from architects and engineers, to industrial and service designers, to test a concept or process and evaluate an idea.Much research has been published on prototyping in design; what makes this new book unique is the cross disciplinary nature, showing designers how they can learn from various approaches to improve their skills. Disciplines discussed include post-human design, theatre, tabletop game design, landscape architecture and arts entrepreneurship.Primarily of interest to design scholars and practitioners with an interest in integrative design. Undergraduates and graduate students in design, HCI (human-computer interaction) and the digital humanities. Textbook potential. N° de réf. du vendeur LU-9781789381801
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Paperback. Etat : new. Paperback. Fields of study progress not by understanding more about what already exists, although that is a useful step, but by making guesses about possible better futures. The guesses consist of small forays into those futures, using strategies that are variously called learning through making, research through design, or more simply: prototyping. While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping across a dozen disciplines and illustrates them through case studies of actual projects, whether in industry or the classroom. Prototyping Across the Disciplines provides context, a theoretical framework, and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping and provides a case study as a point of comparison for identifying commonalities and divergences in current practices. In examining the central role of prototyping in design research, this edited collection demonstrates theoretical and methodological transferability across disciplines not typically thought to be related, including post-human design, theatre, tabletop game design, landscape architecture, and arts entrepreneurship. Looks at the use of prototyping in design research across a range of disciplines. Uses case studies to demonstrate theoretical and methodological transferability among disciplines not typically thought to be related to one another. This is an important contribution to the emerging field of integrative design. 89 col. illus. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781789381801
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