This book seeks to empower complete beginners or those with limited technical experience to design interesting A.I.characters for their games that can compete in the ever-growing market today. This book is intended to be an easy-read and easy to digest for those with a light technical background. This book aims to provide you with easy-to-understand explanations for A.I. concepts, inspiration for character design,and blueprints for designing interesting virtual agents– blueprints that we hope our readers will frequently will refer back to during their game development careers. This book contains very little source code, as we do not wish to restrict our designs to a single system or programming language. Further, many game development tools available today do not require the developer to write a single line of code.*** THE ART OF GAME A.I. DEVELOPMENT ***Learn how to think in the art of game A.I. development with our unique method for simplifying convoluted technical knowledge for complete beginners or those with limited technical experience. This book breaks down difficult, and often convoluted concepts in gaming A.I. and present them in a clear and easy-to-understand manner. It squeeze out the pulp of complex theories and abstract concepts in computer science to serve you just the juice that matters for developing a high quality game – advice that is practical and essential. You do not need to understand Markov decision processes, naive Bayes, Fibonnaci heaps, or heuristics, or even know that such words exist, to create professional A.I. for gaming. Using this book, some creativity, and the right tools, you too can create challenging characters for additive gaming experiences!The GAME A.I. MADE EASY Series: This is a series of books and educational content aimed at complete beginners or those with limited technical experience who want to realize their creative dreams but feel daunted by the knowledge required to do so.
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