In the first part of the book, you'll learn basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive for the user. In the second part, you'll put your new knowledge into practice with a few projects including: a Space Invaders-inspired arcade game, a currency converter using online APIs, a functioning register and login system, and a simple password generator that takes in a users conditional requirements. In the third part, you'll be able to read about all the potential error codes and what they mean in addition to some tips on how to write clean code.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Michael McGuire is a Coding Instructor who has taught over 3100+ students how to code for both projects in the software development space and for video games. He is certified by Unity Technologies in game development and developed many tools and applications for clients over the years using multiple different programming languages. He also spends time debugging fixing code written by friends who are still learning.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorMichael McGuire is a Coding Instructor who has taught over 3100+ students how to code for both projects in the software development space and for video games. He is certified by Unity Technologies in game development a. N° de réf. du vendeur 530550051
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In the first part of the book, you'll learn basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive for the user. In the second part, you'll put your new knowledge into practice with a few projects including: a Space Invaders-inspired arcade game, a currency converter using online APIs, a functioning register and login system, and a simple password generator that takes in a users conditional requirements. In the third part, you'll be able to read about all the potential error codes and what they mean in addition to some tips on how to write clean code. N° de réf. du vendeur 9781794833401
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