Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!
Key Features:
Book Description:
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.
Within Unity 3D Game Development, you will learn to:
Design and build 3D characters, and the game environment
Think about the users' interactions with your game
Develop the interface and apply visual effects to add an emotional connection to your world
Grasp a solid foundation of sound design, animations, and lightning to your creations
Build, test, and add final touches
The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.
Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
What You Will Learn:
Who this book is for:
Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.
The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Anthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.<br /><br />Travis Baptiste is an Artist, father, gamer, and veteran. As a Freelance 3D Artist, he has sharpened his skills through modeling and rendering 3D assets and sketching concepts for projects.<br /><br />Russell Craig is a Sr. Software Engineer at Unity. He has 10 years of professional Unity simulation experience in the areas of app development, product hardware/firmware, sensor and medical training simulations, and AR/VR development.<br /><br />Ryan Stunkel is a professional sound designer for video games who runs Blipsounds. In addition, Ryan is also a teacher and mentor to a community of sound designers through his youtube channel.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Etat : New. Über den AutorrnrnAnthony Davis is a Sr. Tech Artist with AI at Unity. His experience led to a great many hats learning all facets of game development.KlappentextrnrnCreate ready-to-play 3D games with reactive environmen. N° de réf. du vendeur 701137839
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