Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
(N.B. Please use the Read Sample option to see further chapters)
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
(N.B. Please use the Read Sample option to see further chapters)
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
3D Tudor is an online course creator team publishing courses on 3D modeling, game design, and animation. Founded and led by Neil I. Bettison in 2019, 3D Tudor brings with it over 10 years of specialist experience. The focus of 3D Tudor is on teaching 3D modeling and animation through free and accessible software, including Blender and Unreal Engine 5, to over 250,000 students from all backgrounds. The team publishes courses, 3D models, and game props, and also runs a YouTube channel where free Blender-to–Unreal Engine 5 environment tutorials are posted. The 3D Tudor headquarters are in Paphos, Cyprus, and Neil holds a Computer Games Art BA (Hons) degree from the University for the Creative Arts.
Vanessa A. B. Haralambous is an academic writing specialist with over 10 years of experience. Since 2010, she has taught academic writing and proofreading techniques to university students from different levels and disciplines, including the humanities and arts. Between 2019 and 2020, Vanessa published two courses on academic writing for university students. Vanessa offers ad hoc copywriting support to 3D Tudor and holds a Psychology with Criminology BSc (Hons) degree and a Forensic Psychology MSc degree.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback or Softback. Etat : New. Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes. Book. N° de réf. du vendeur BBS-9781806381999
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Paperback. Etat : new. Paperback. Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolioFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLevel up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controlsExplore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generatorsPlease note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the bookBook DescriptionBlender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.Youll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, youll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, youll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.In the final chapters, youll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. Youll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.By the end of this Blender book, youll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.*Email sign-up and proof of purchase requiredWhat you will learnAnimate with keys, interpolation, graph edits, constraints, and simple IK rigsAdd flexible deformation and variation using shape keys and driversBuild simple Geometry Nodes: scattering, instancing, and simple generators with basic profilingAdd surface variation with vertex colors and light texture paint sessionsManage contrast, shadows, and render engine trade-offs for cinematic lightingRender with EEVEE and Cycles using sensible quality and performance controlsWrap up projects professionally with tidy assets, naming conventions, and predictable outputsWho this book is forIf you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. Its ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781806381999
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Paperback. Etat : New. 3rd. Take your Blender skills beyond modeling: animate, light, and composite scenes that look production-ready. Learn rigs, IK, Geometry Nodes, and Eevee/Cycles look-dev while keeping projects optimized and organized from first keyframe to final render. N° de réf. du vendeur LU-9781806381999
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PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781806381999
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Etat : New. N° de réf. du vendeur 51825954-n
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