"With this book, Lem shares his wealth of knowledge and experience, offering you invaluable insights into Unity and C# programming."- Jonathan Weinberger, CEO, GameDevHQ
All formats include a free PDF and an invitation to the Unity Game Development community
Purchase the eBook for full-color content
As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.
You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.
By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.
This book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity 3D's interface and basic game development principles is beneficial but not mandatory.
(N.B. Please use the Read Sample option to see further chapters)
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Lem Apperson is a seasoned game developer with extensive experience in Unity and C# programming. Having studied at Old Dominion University, College of William and Mary, and the University of Phoenix – Silicon Valley, Lem has honed his skills across a variety of educational settings. He has worked on a wide range of projects, from indie games to large-scale productions, and has written numerous articles and tutorials to help aspiring developers enhance their skills. Lem's passion for teaching and sharing knowledge is evident in his contributions to the game development community.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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