How AI, games, and interactive fiction are transforming storytelling, learning, and play.
In Narrative Interplay in the Digital Era, leading scholars and artists explore how digital narratives, alternate reality games, and AI-driven storytelling reshape how we create, experience, and teach interactive fiction. This collection moves beyond traditional analysis and examines the social and artistic dimensions of interactivity, highlighting how narratives unfold dynamically through player engagement and machine collaboration. Organized into three sections--alternate realities, digital interactive fiction, and the politics of gaming--this book reveals the evolving role of play and interactivity in contemporary education, creative expression, and online culture. Contributors offer insights from inside the creative process, centering the perspectives of game designers and artists to shed light on how interactive stories emerge at the intersection of technology and human imagination. A practical resource for researchers in game studies, electronic literature, and digital storytelling, this collection also speaks to educators and creators eager to explore how AI and interactivity are redefining the future of narrative.Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Andrew Klobucar is a scholar specializing in digital media and narrative technologies.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Hardcover. Etat : new. Hardcover. How AI, games, and interactive fiction are transforming storytelling, learning, and play. In Narrative Interplay in the Digital Era, leading scholars and artists explore how digital narratives, alternate reality games, and AI-driven storytelling reshape how we create, experience, and teach interactive fiction. This collection moves beyond traditional analysis and examines the social and artistic dimensions of interactivity, highlighting how narratives unfold dynamically through player engagement and machine collaboration. Organized into three sectionsalternate realities, digital interactive fiction, and the politics of gamingthis book reveals the evolving role of play and interactivity in contemporary education, creative expression, and online culture. Contributors offer insights from inside the creative process, centering the perspectives of game designers and artists to shed light on how interactive stories emerge at the intersection of technology and human imagination. A practical resource for researchers in game studies, electronic literature, and digital storytelling, this collection also speaks to educators and creators eager to explore how AI and interactivity are redefining the future of narrative. Explores interactive media through alternate realities, digital fiction, and gaming ideologies. It examines play in learning, community engagement, human-machine collaboration, and social dimensions of gaming, bridging theory and practice from LARP (live action role-play) to AI-assisted writing. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781835952054
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