Dream Merchant - Couverture souple

Hoving Isabel

 
9781844289370: Dream Merchant

Synopsis

Josh Tak is just an average boy. So why is an international corporation so convinced that he is the key to conquering their new market: the past? Drawn into a whirlwind adventure, Josh finds himself in the middle of a nightmare, caught in Umaya, a place between dreams and reality. Ages 10+.

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Extrait

Gadgets. It was all because he loved gadgets. When he looked back later on, Josh decided that was how it had started. Which wasn't far wrong: if he hadn't been so intrigued, Josh would have slammed the door in their faces right from the start, and the probably nothing would have happened. Why did they have to pick on him, of all people, to be the hero of their lousy adventures? He was just an ordinary boy — expect for four things.

Four things. First, he was a collector, and quite a good one. He knew exactly how to organize all his stuff so he could find things easily, and so his parents didn't want to dump it all in the dustbin every few months. Mostly he collected useful things, like solar torches that also worked as a compass, whistle and penknife; but he also had shelves piled high with rusty bits of metal, skulls and skeletons, bunches of locks, picklocks and keys, computer games that no longer worked, and all sorts of tools and electrical devices. Second, he could fall asleep wherever and whenever he wanted. Third, he could always remember his dreams. Which could be a pain, especially when it was a nightmare, and then he'd go around all day with a sinking feeling there was something after him. And fourth: he was a thief.

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DREAM MERCHANT by Isabel Hoving. Translated by Hester Velmans. Copyright (c) 2005 by Isabel Hoving. Published by Candlewick Press, Inc., Cambridge, MA.

Présentation de l'éditeur

Winner of the Netherlands' most prestigious children's book award, this epic adventure quest draws readers deep into a collective dream world — and sweeps them along on a riveting journey through a reimagined past.

"They're going to send you on a sales trip and it'll be the death of you — I know what's going on at Gippart. You're their guinea pig."

Josh Cope is a bit of a dreamer . . . who sometimes steals things. Otherwise, he's just your average boy. So why is an international corporation calling him in the middle of the night, insisting that he come and work for them? Why would they be so convinced that Josh is the key to conquering their new market — the past? Drawn into this astonishing, whirlwind adventure, Josh soon finds himself in the middle of a nightmare, caught in a place between dreams and reality. For Josh and his friends to find their way back, they must follow a trail that takes them right into the very heart of the human imagination — and to the furthest ends of time itself.

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