Articles liés à Foundations of 3d Graphics Programming: Using Jogl...

Foundations of 3d Graphics Programming: Using Jogl And Java3d - Couverture rigide

Chen, Jim X.; Wegman, Edward J.

 
9781846281853: Foundations of 3d Graphics Programming: Using Jogl And Java3d

Synopsis

"This thoroughly updated and enhances second edition of Foundations of 3D Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL, instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book."--BOOK JACKET.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.