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Book by Barry G. Blundell
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Key Features:
· An introduction to 2-D and 3-D computer graphics techniques, emphasising fundamental issues that underpin image formation and manipulation.
· Key mathematical concepts so only an elementary knowledge of mathematics is required.
· The evolution of image depiction from traditional artwork through to state-of-the-art computer display systems.
· Discussion on a range of emerging creative 3-D display technologies including stereoscopic, multiview, volumetric, varifocal, and holographic approaches.
· Emphasis on the natural synergy that should exist between display and interaction technologies: bi-manual and haptic feedback systems are introduced.
· Includes Anaglyph, Pulfrich and Stereo viewing glasses.
· ‘Over To You’ (OTU) exercises within each chapter, together with solutions to selected exercises.
· An extensive bibliography for reference and further reading.Barry Blundell adopts a refreshing trans-disciplinary approach by bringing together content that is accessible to science and humanity students alike. This book has been developed to support the teaching of traditional computer graphics (2-D and 3-D), along with emerging creative 3-D display and interaction technologies. It is designed as an introductory course text for use at both the undergraduate and graduate levels.
Barry G Blundell (PhD) is a physicist and engineer currently with the Faculty of Design and Creative Technologies at Auckland University of Technology in New Zealand. He has taught and researched in the area of 3-D display and interaction technologies for over twenty years. He has published a number of research and teaching textbooks.
From the reviews:
"The author has done a fine job ... . He illustrates the book with well-chosen quotations, at the beginning and end of every chapter and section. ... This book is suitable for an undergraduate or graduate introductory course on computer graphics, with an emphasis on 3D. ... The book ends with a long list of references ... . I consider this book to be very interesting and useful. I recommend it to anybody in 3D computer graphics, including students taking a course on the subject." (O. Lecarme, ACM Computing Reviews, January, 2009)
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