This book is aimed at novice and intermediate game developers who want to understand the basics of game mechanics or perhaps build a new game prototype. It s expected that you re fairly familiar with Lua language. You should also have basic knowledge of the C/C++ programming language if you intend to extend the game engine with additional capabilities.
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Mário Kašuba achieved a master's degree in applied informatics at Slovak Technical University in Bratislava, where he used the Lua language in 3D robotics simulations and developed various multimedia applications along with a few computer games. Currently, he is the co-owner and chief information officer of an IT Academy company, while he also leads courses on C/C++, PHP, Linux, Databases, Typo3, Silverstripe CMS, VMware virtualization, and the Microsoft Windows Server operating system. He also works as the head web developer and system administrator for the web portal http://www.rodinka.sk/.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Moe's Books, Berkeley, CA, Etats-Unis
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Etat : New. N° de réf. du vendeur I-9781849515504
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
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Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. About This BookDiscover how to solve common and less common problems in game mechanicsLearn about modern computer graphics, sounds, physics, artificial intelligence and much morePacked with loads of practical examples, step-by-step instructions, and supporting explanations to help you build a modern game engine using LuaWho This Book Is ForThis book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with OpenGL 3.0+.Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.What You Will LearnSet up OpenGL graphics along with GLSL shadersUse lighting and graphical effectsCreate animated game characters using Box2D libraryLoad and use textures, fonts, and 3D modelsDesign and implement a graphical user interfaceIntegrate simple Artificial Intelligence for pathfindingImplement networking supportUse data structures in programmingIn DetailThe Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way. N° de réf. du vendeur LU-9781849515504
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : New. PRINT ON DEMAND pp. 360. N° de réf. du vendeur 18372789929
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Vendeur : Chiron Media, Wallingford, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur 6666-IUK-9781849515504
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