Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.
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If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.
Overview
In Detail
Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications.
"Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.
You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways.
Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.
From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.
With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications.
"Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
What you will learn from this book
Approach
Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications.
Who this book is written for
This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.
Rui Madeira
Rui Madeira is a computational designer, educator, and founder of the interaction design studio Estudio Ruim. He has been exploring and creating unique and engaging interactive experiences for cultural, artistic, and commercial purposes. His works are born from the intersection of several disciplines including illustration, animation, and interaction design. By using programming languages as the main building blocks for his works, he builds specific and adaptive systems that break apart from the limitations of traditional tools. He has participated in several projects, both collaborative and solo, including interactive performances and concerts, generative visuals for print and motion graphics, mobile applications, interactive installations, and video mapping.
He has collaborated for several institutions including the London College of Fashion, Belém Cultural Center, Pavillion of Knowledge, Portuguese Foundation of Communications, Moda Lisboa, National Ballet of Portugal, and the Monstra Animation Festival
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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