Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.
Key Features
Book Description
Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level.
Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray.
The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors.
As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry.
Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project.
Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done.
What you will learn
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Brian Bradley is a self-taught 3D artist and training author, who started experimenting with creative software and 3D applications back in 1993. By the mid-90s, he was running his own small multimedia business working on projects as diverse as flying logos, graphic designing for clothing and vehicles, as well as entire product and architectural visualization projects.
In 2007, he focused his family business on full-time production of training, originally aimed at 3ds Max along with the V-Ray and Mental Ray rendering engines. In 2012, he joined the ranks of training authors by producing a course for the Lynda.com online training library, producing (amongst others) V-Ray based courses for 3ds Max, Maya, and of course, Sketch Up.
Added to this is the recently completed revamp of the vrayelite.com, which indicates plenty more V-Ray training on the horizon.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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