OUYA Game Development by Example - Couverture souple

Jack Donovan

 
9781849697224: OUYA Game Development by Example

Synopsis

The OUYA console and development kit gives the power to publish video games for players, create a console marketplace of gamers, for gamers, and by gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners can bring a captivating game idea to life with a hint of imagination.

"OUYA Game Development by Example" uses a series of feature-based, step-by-step tutorials that teaches beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.

This book will teach game development from the ground up, covering topics like gameplay programming and data management at an efficient pace with no prior knowledge required.

"OUYA Game Development by Example" quickly establishes basic game development principles and then shifts into OUYA-specific development using the Unity3D engine. Scripting begins with basic movement, cameras, and lighting, and advances into touch-based input, data storage, and in-app purchases. Wrapping up, the book will cover techniques to polish and perfect a title for publishing it in the OUYA marketplace. You will learn what you need to add to your games to prepare them for the OUYA marketplace, as well as tips for independent developers on how to market what you create.

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Présentation de l'éditeur

An allinclusive, fun guide to making professional 3D games for the OUYA console

About This Book

  • Create enthralling and unique games for the OUYA console
  • Learn basic scripting methods in a three-dimensional game engine
  • Polish and package your games for publishing on the OUYA marketplace

Who This Book Is For

Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book.

What You Will Learn

  • Control camera functions, lighting, and appearance in a 3D game engine
  • Script gameplay in Unity3D in the C# programming language
  • Use the OUYA API to process input from controllers
  • Create longer games by coding, saving, and loading systems
  • Configure your computer to deploy code directly to the OUYA console
  • Improve the appearance of games with materials and textures
  • Implement in-app purchases in the game in order to monetize the game in a more effective manner

In Detail

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.

OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.

Biographie de l'auteur

Jack Donovan

Jack Donovan is a game developer and a cofounder of Team Aurora Games, an independent game studio located in Burlington, Vermont. He founded Team Aurora Games with a group of his college peers because they wanted an outlet for crea.. ve projects that could eventually evolve into fully marketable games. He has been coding games in the Unity game engine since 2010, and has been working with the OUYA console ever since the initial developer kit release in 2012. He programs primarily in C#, C++, ObjectiveC, and JavaScript. He has extensive experience in the DirectX, XNA, and Unity libraries and has developed his own homemade engines as well. He is also a passionate technical writer. He has contributed DIY/instructional articles to Wired.com and Popular Science magazine, covering several unique hardware and software projects. He studied at Champlain College, which he graduated from in May 2014 with a Bachelor of Science degree in Game Programming. When he's not making games, he loves playing them with friends and discovering new ideas and concepts. He's an avid music listener and coffee drinker, both of which helped make this book possible. He can be reached at jack@teamauroragames.com, and all of his present and future projects can be found at teamauroragames.com.

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