If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
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Key Features
Book Description
Dive into Unity 2D game development with this advanced guide to the latest tips, tricks at the cutting edge of game development. Explore Unity’s extensive features and create your own high-quality 2D RPG, as you develop your skills and deepen your knowledge to meet the demands of developing exciting games for modern users. Covering the complete game development process from the basics of sprite animation to deploying and marketing your game, this book provides you with step by step guidance to creating a complete game that will be played around the world.
Created to give you a comprehensive yet practical guide to Unity 2D game development, each chapter in this Unity tutorial represents an essential step in the game development workflow. Begin by refreshing your 2D game development knowledge and exploring the core components of Unity. Find out how to develop your game further with sprite animations and background templates, before diving into more advanced techniques, such as implementing artificial intelligence, vital for any sophisticated and fun RPG. Once your game is functional and playable, the book then explores the steps you need to take to deploy and package your app for a range of platforms.
Mastering Unity 2D Game Development has everything you need to create, innovate, and push your skills further, as you to tackle the challenges of leading-edge game development.
What you will learn
About the Author
Simon Jackson describes himself as a 'game development generalist'. He regularly contributes to the MonoGame project, adding new features and new samples before publishing it on NuGet, as well as working on several of his own open source projects. He recently became a Microsoft MVP in the ID@Xbox program, for his evangelizing efforts in the game development space. He hopes that this will give him the additional tools that will help him help game developers.
Table of Contents
Simon Jackson
Simon Jackson has been a tinkerer, engineer, problem solver, and solution gatherer ever since his early years. In short, he loves to break things apart, figure out how they work, and them put them back together; usually better than before. He started way back when with his first computer, the Commodore Vic20. It was simple, used a tape deck, and forced you to write programs in basic or assembly language; they were fun times. From there, he progressed through the ZX Spectrum +2 and the joyous days of modern graphics, but still with the 30 minutes load times from a trusty tape deck. Games were his passion even then, which led to many requests for another gaming machine, but Santa brought him an Amstrad 1640, his first PC. From there, his tinkering and building exploded, and that machine ended up being a huge monstrosity with so many add-ons and tweaked fixes. He was Frankenstein, and this PC became his own personal monster crafted from so many parts. Good times. This passion led him down many paths, and he learned to help educate others on the tips and tricks he learned along the way; these skills have equipped him well for the future. Today, he would class himself as a game development generalist. He works with many different frameworks, each time digging down, ripping them apart, and then showing whoever would listen through his blog, videos, and speaking events on how to build awesome frameworks and titles. This has been throughout many generations of C++, MDX, XNA (what a breath of fresh air that was), MonoGame, Unity3D, The Sunburn Gaming Engine, HTML, and a bunch of other proprietary frameworks—he did them all. This gives a very balanced view of how to build and manage many different types of multiplatform titles. He didn't stop there as he regularly contributed to the MonoGame project, adding new features and samples, and publishing it on NuGet. He also has several of his own open source projects and actively seeks any new and interesting ones to help with. By day, he is a lowly lead technical architect working in the healthcare industry seeking to improve patients' health and care through better software (a challenge to be sure). By night, he truly soars! Building, tinkering, and educating while trying to push game titles of his own. One day they will pay the bills, but until then, he still leads a double life.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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