Mathematics for Computer Graphics - Couverture souple

Livre 14 sur 116: Undergraduate Topics in Computer Science

Vince, John

 
9781849960229: Mathematics for Computer Graphics

Synopsis

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus - and unusually in a student textbook - a chapter on geometric algebra is included.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

À propos de l?auteur

John Vince has been writing books for 25 years. Previous publications with Springer include: Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5 Vector Analysis for Computer Graphics Springer, 2007, ISBN 978-1-84628-803-6 Mathematics for Computer Graphics Springer, 2006, ISBN 1-84628-034-6 Introduction to Virtual Reality Springer, 2004, ISBN 1-85233-739-7 More information can be found at http://www.johnvince.co.uk/

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9788184897562: MATHEMATICS FOR COMPUTER GRAPHICS,3RD EDITION (UNDERGRADUATE TOPICS IN COMPUTER SCIENCE)

Edition présentée

ISBN 10 :  8184897561 ISBN 13 :  9788184897562
Couverture souple