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9781897177488: Hyper-Realistic Creature Creation

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Hyper–Realistic Creature Creation, Second Edition

Autodesk Maya Techniques / Hyper–Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands–on experience with innovative tools and powerful industry–recognized techniques as you learn to model like a professional; set–up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper–real characters quickly and effectively.

Get the inside scoop on high–end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through project–based lessons, follow Jeff Unay′s process for modeling the beast, Paul Thuriot′s workflow for rigging the beast′s body, and Erick Miller′s tips and techniques on complex facial rigging for maximum flexibility. The book carefully delineates the entire production process for the beast′s creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You will also be able to take advantage of helpful video demonstrations so you can watch the experts at work.

By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.

With this book, you will:

  • Be introduced to modeling theories
  • Learn how to use powerful tools like the Soft Modification Tool and the Insert Edge Loop Tool
  • Learn how to create custom hotkeys and marking menus
  • Import image planes and block out a character
  • Create an Adobe Photoshop network
  • Use automation scripts
  • Understand how to use a multiple rig workflow
  • Lock, paint, mirror skin weights and connect a bound rig to a control rig
  • Create corrective blend shapes, and set–up cluster controls
  • Learn how to create a jaw, eye and lip setups
  • Discover concepts of a realistic skin shader

Included on DVD:

  • Video demonstration of workflows & animation skills.
  • Artist interviews
  • MEL scripts
  • Reference Guides
  • Support Files

What you need to use this book:

  • Autodesk Maya Complete 2008 software
  • DVD–ROM drive

Présentation de l'éditeur

Maya Hyper–Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands–on experience with innovative tools and powerful industry–recognized techniques as you learn to model like a professional; set–up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper–real characters quickly and effectively. Get the inside scoop on high–end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project–based lessons, follow Jeff′s process for modeling the beast, Paul′s workflow for rigging the beast′s body, and Erick′s tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast′s creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

  • ÉditeurAlias Systems Corp
  • Date d'édition2008
  • ISBN 10 1897177488
  • ISBN 13 9781897177488
  • ReliureBroché
  • Langueanglais
  • Numéro d'édition2
  • Nombre de pages250
  • ÉditeurGuindon Marc-Andre

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Autodesk Maya Press, Erick Miller, Paul Thuriot, Jeff Unay, Marc-Andrà Guindon
Edité par Sybex, 2008
ISBN 10 : 1897177488 ISBN 13 : 9781897177488
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Paperback. Etat : Very Good. Maya Hyper-realistic Creature Creation: A Hands-on Introduction to Key Tools and Techniques in Autodesk Maya (Autodesk Maya Techniques: Offical Autodesk Training Guides) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . N° de réf. du vendeur 7719-9781897177488

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Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. N° de réf. du vendeur GOR005872923

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Autodesk Maya Press, Erick Miller, Paul Thuriot, Jeff Unay, Marc-André Guindon
Edité par Sybex 09/05/2008, 2008
ISBN 10 : 1897177488 ISBN 13 : 9781897177488
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Paperback. Etat : Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee. N° de réf. du vendeur 6545-9781897177488

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Autodesk Maya Press; Miller, Erick; Thuriot, Paul
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ISBN 10 : 1897177488 ISBN 13 : 9781897177488
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Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.65. N° de réf. du vendeur G1897177488I3N00

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Autodesk Maya Press, Miller, Erick, Thuriot, Paul, Unay, Jeff
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Etat : very good. Gently used. May include previous owner's signature or bookplate on the front endpaper, sticker on back and/or remainder mark on text block. N° de réf. du vendeur 9781897177488-3

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