Classic Play Adventuring
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Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. N° de réf. du vendeur GOR002567157
Quantité disponible : 1 disponible(s)
Vendeur : Noble Knight Games, Fitchburg, WI, Etats-Unis
Hardcover. Etat : Very Good. Mongoose Publishing Classic Play (d20) Book of Adventuring (VG+/EX) Manufacturer: Mongoose Publishing Product Line: Classic Play (d20) Type: Hardcover Code: MGP8804 Copyright Date: 2004 Page Count: 256 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: What is a good adventurer? Is it the daredevil who leaps a chasm in the hope that they can reach the dangling chain and strike the head cultist before they can finish their unholy ritual? Or is it the careful planner, who skulks in the shadows assessing the dangers around the demonic altar, sets up a trap and, with a clever ruse, tricks the cultist into it? Is a good adventurer the loner who fights a personal crusade against evil or the loyal friend who lays down his life to give his friends a fighting chance in their darkest hour? There are as many definitions of âadventurerâ as there are adventurers, with all their nuances, approaches and different personalities, themselves. Adventuring is a dangerous and fickle career and there are as many heroes as there are villains who have gained fame and fortune by setting out into the unknown, armed with wits or brawn, weapons or magic, willpower or stamina or, most dangerous, a mixture of all of them. Even the word âadventuringâ itself lends itself to much confusion, for common people view a self-professed adventurer with a mix of awe and fear, for they are not sure if they are dealing with a selfless crusader or a ruthless mercenary. One thing they can be certain of, however, is that they are a person with extraordinary abilities, the potential to solve any problem or to bring equally extraordinary grief. This book presents everything a character needs to become a successful adventurer, from detailed advice on how to get the most out of every piece of equipment to what to expect when traveling outside the boundaries of his own world. The book is divided in three parts, opening with The Adventurerâs Craft, which gives detailed advice on the options that depend on the adventurerâs own efforts and planning. It starts with the matter of equipment, sometimes a deciding factor in the success or failure of a plan; while the next chapter explains matters of tactical importance, centering on the adventuring party and the roles that each character can fulfill within one. Next come an exhaustive look at the role of magic and its uses in the different situations that adventurers might find themselves in and the options a spellcaster can choose when specializing in certain tasks. Finally a chapter dealing with the establishment of a home base, a place where adventurers can rest, recover and regroup. The second part is A World of Adventure, which focuses on those aspects of a characterâs life that are outside of his control and to which he must adapt and learn before trying to survive or thrive. This section starts with the most common milieu of an adventurerâs travels: the wild places of the world, which include the underground landscapes where evils lurk. The next chapter details civilization, where adventurers find challenges of a very different nature. Last comes the strangest adventuring stage of all in the form of the otherworlds, the alien planes of existence that are the home of gods, demons and all sorts of fantastical creatures. The last part of the book, Playing the Adventurer, consists of topics that focus more on the players than on their characters. Featuring optional activities they can take âout-of-characterâ and outside of the game to improve the flow of a gaming session, as well as to solve disputes and use all the tools that Internet technology offers contemporary gamers. Armed with tons of advice and options, adventurers will find an. N° de réf. du vendeur 2149514203
Quantité disponible : 1 disponible(s)
Vendeur : Bidonlivre, Saint-Lambert, QC, Canada
Hardcover. Etat : As New. In-4, relié, Comme Neuf. N° de réf. du vendeur 1110884
Quantité disponible : 1 disponible(s)
Vendeur : Budget Books, Pasadena, CA, Etats-Unis
Hardcover. Etat : Fine. No Jacket. Pages are clean and unmarked. Binding is tight. Interior of the. book is new. Cover has some scuff marks. Not as pictured. Ships from California. N° de réf. du vendeur 6916
Quantité disponible : 1 disponible(s)
Vendeur : The Book Spot, Sioux Falls, MN, Etats-Unis
Hardcover. Etat : New. N° de réf. du vendeur Abebooks467198
Quantité disponible : 1 disponible(s)