Code IT Primary Programming Series
Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education.
The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11.
There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom.
Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
All the pupil resources to accompany Year 5, Chapter 4 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom.
Think, program and debug exciting programming projects: Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu.
Use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition, generalisation and abstraction.
Extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging.
Expand pupils' knowledge of sequence, repetition, selection and variable use.
Introduce the basic use of a list.
Program Lego models using Lego Wedo and Scratch.
Code-IT Pupil Book 3 All the pupil resources to go with Year 5, chapter 4 of the teacher resource book, How to teach primary programming using Scratch. Think, program and debug exciting programming projects -Counting Machine -Music Abstraction -Random Word -Coin Sorter -Crab Maze -Toilet Fan -Car Park Barrier -Angle Menu Use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition, generalisation and abstraction. Extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging. Expand pupils knowledge of sequence, repetition, selection and variable use. Introduce the basic use of a list. Program Lego models using Lego Wedo and Scratch. Includes optional homework activities to extend pupils learning beyond the classroom.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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