Aucun rebasage nécessaire, peut être joué avec tous les styles et conventions de base actuels. Pendant sept siècles, l'histoire de Rome a été au centre de l'histoire de l'Europe. Cette histoire d'expansion et de déclin est l'inspiration pour les règles de ces jeux de guerre. Conçu pour faciliter le jeu, Three Ages of Rome offre une expérience de joueur basée sur les problèmes du commandant. Les règles sont conçues pour créer un sentiment d'incertitude des batailles anciennes. La plupart des jeux devraient prendre 2 à 3 heures pour jouer. Garder vos hommes en marche, même lorsque les choses ne semblent pas trop belles, est essentiel pour réussir. Les unités sont susceptibles de devenir progressivement handicapées et la cohésion commence à souffrir. Si les commandants ne prennent pas soin de maintenir la cohésion, alors ils pourraient se diriger vers le désastre. L'âge de l'expansion (300 avant notre ère – 30 avant notre ère) commence avec les guerres de Rome contre Carthage. Suivi par Rome contre la Macédoine, Rome contre les Celtes gaulois, et plusieurs guerres civiles entre les Romains eux-mêmes. Une lutte dure tout au long de la période alors que Rome luttait pour conquérir les Espagnols. À l'ère de l'Empire (30BCE-200CE), les Romains se sont déplacés vers le nord et l'ouest pour conquérir les territoires en Allemagne et en Grande-Bretagne. S'étendant vers l'est, ils ont fait campagne contre les Daces et les Parthes. Le royaume parthe a été détruit par une révolte interne et une nouvelle dynastie, les Sassanides, est arrivée au pouvoir. Ils deviendraient la principale menace pour la frontière orientale de Rome. Malgré ses succès, l'Empire n'était pas stable. Les guerres civiles ont continué. En 69 CE, il y avait quatre empereurs. En 193 CE, il y avait cinq empereurs! Cet âge se termine en 200 CE après que Septimus Severus ait éliminé les autres demandeurs pour le titre. L'âge du déclin (200CE-450CE) voit Rome lutter contre les pressions de l'extérieur de l'Empire. Les guerres avec les Sassanides se sont poursuivies avec des succès et ont inclus des défaites des deux côtés. Les tribus allemandes se sont réunies mais elles étaient principalement repoussées. Quelques nouveaux ennemis, les différentes tribus gothiques et les Huns, pressés à travers la frontière. Ils ont attaqué profondément dans le territoire romain causant des dommages importants aux villes romaines, y compris Rome elle-même. La pression était trop forte et l'Empire romain s'est brisé. La moitié occidentale ne durerait pas longtemps, mais la moitié orientale remonterait en tant qu'Empire byzantin. Les six scénarios de bataille historiques couvrent les trois âges et offrent différents défis. Ils offrent aux joueurs un aperçu de la nature du commandement dans la guerre ancienne. Le générateur de terrain et le générateur de scénario permettent aux joueurs de développer leurs propres jeux. Pour les jeux de compétition, un système de points donne aux joueurs toutes les informations nécessaires pour équilibrer exactement leurs forces. En bataille, rien n'est certain mais les généraux qui pratiquent leurs compétences sont plus susceptibles d'être victorieux.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
The author has been engaged with military history and wargaming for many years. His experience includes a decade in the Territorial Army using his simulation skills to provide advice and training at a tactical level. He has been involved in scenario design for cold war wargames but his current interests are in European medieval and seventeenth century history. An active gamer from an early age, he is a current member of the Pike and Shot Society. In support of his research efforts he has also been a member of the Society of Ancients and the Lance & Longbow Society. His current research into game design and historical topics continues with enthusiasm. He has been a national level competition gamer for his club but is now focused on game design, with an emphasis on creating enjoyment and playability. Like most wargamers he enjoys painting, trying new ideas for games, and occasionally winning a game or two.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : AwesomeBooks, Wallingford, Royaume-Uni
paperback. Etat : Very Good. Three Ages of Rome: Fast Play Rules for exciting ancient battles: 5 (Helion Wargames) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . N° de réf. du vendeur 7719-9781915070265
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Paperback. Etat : new. Paperback. No rebasing required, can be played with all current basing styles and conventions. For seven centuries, the history of Rome was central to the history of Europe. This story of expansion and decline is the inspiration for these wargames' rules. Designed for ease of play, 'Three Ages of Rome' offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most games should take 2-3 hours to play. Keeping your men going, even when things don't seem too good, is critical for success. Units are likely to become progressively disabled and cohesion begins to suffer. If commanders don't take care to maintain cohesion, then they could be heading for disaster! The Age of Expansion (300BCE 30BCE) starts with Rome's wars against Carthage. Followed by Rome against Macedon, Rome against the Gallic Celts, and several civil wars between the Romans themselves. One struggle lasts through the period as Rome struggled to conquer the Spanish. In the Age of Empire (30BCE-200CE) the Romans moved north and west conquering territories in Germania and Britain. Spreading east, they campaigned against the Dacians and the Parthians. The Parthian kingdom was destroyed by an internal revolt and a new dynasty, the Sassanids, came to power. They would become the major threat to Rome's eastern frontier. Despite its successes, the Empire was not stable. The civil wars continued. In 69 CE there were four emperors. In 193 CE there were five emperors! This Age ends in 200CE after Septimus Severus eliminated the other claimants for the title. The Age of Decline (200CE-450CE) sees Rome struggling against pressures from outside the Empire. The wars with the Sassanids continued with successes and included defeats for both sides. The German tribes joined together but they were mostly repulsed. Some new enemies, the various Gothic tribes and the Huns, pressed through the frontier. These raided deep into Roman territory doing major damage to Roman cities, including Rome itself. The pressure was too great and the Roman Empire broke up. The western half would not last for long but the eastern half would rise again as the Byzantine Empire. The six historical battle scenarios span the Three Ages and provide different challenges. They offer players an insight into the nature of command in ancient warfare. The Terrain Generator and Scenario Generator allow the players to develop their own games. For competitive games, a system of points gives players all the information needed to exactly balance their forces. In battle nothing is certain but generals that practice their skills are more likely to be victorious. AUTHOR: The author has been engaged with military history and wargaming for many years. His experience includes a decade in the Territorial Army using his simulation skills to provide advice and training at a tactical level. He has been involved in scenario design for cold war wargames but his current interests are in European medieval and seventeenth century history. An active gamer from an early age, he is a current member of the Pike and Shot Society. In support of his research efforts he has also been a member of the Society of Ancients and the Lance & Longbow Society. His current research into game design and historical topics continues with enthusiasm. He has been a national level competition gamer for his club but is now focused on game design, with an emphasis on creating enjoyment and playability. Like most wargamers he enjoys painting, trying new ideas for games, and occasionally winning a game or two. 12 b/w ills, 75 colour photos, 6 maps, 6 diagrams, 80 tables Designed for ease of play, this book offers a player experience based on the uncertainty of battle in the ancient period. Keeping the men going is critical to success. The rules are designed to create ga Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781915070265
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