Ever look at a really cool effect in your favorite game and wonder, "How in the world did they do that?" This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you. New to DirectX? Don't worry! There are plenty of tips that will bring you up to speed quickly. Already an experienced programmer? Get ready to create some amazing effects that will get people hooked on your game! An entire section on 2D special effects shows you how to use your 3D card for effects like transitions and image warping. If it's 3D effects that you're after, this book has everything that you need to create cool effects like explosions, water, and magic spells. Special Effects Game Programming with DirectX is the next step in transforming your game from an application to an experience.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Mason McCuskey is a software engineer with 7 years of commercial programming experience, and bas successfully managed his own game company since 1990. In 2000 his company, Spin Studios, was one of 9 world finalists at the Game Developer's Conference and Annual Independent Games Festival. He has also written dozens of articles for GameDev.net and other Web sites.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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