Computer and video games are an important part of today’s entertainment landscape. Can we use these games to motivate and educate? That was the question explored by the European project 80Days (www.eightydays.eu), a leading-edge research effort. The project ran from 2008 to 2010, focusing on developing the psycho-pedagogical and technological foundations for successful digital educational games – where success is measured by both educational and financial effectiveness. This book is the result of that research.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 228 pages. 9.00x6.00x0.52 inches. This item is printed on demand. N° de réf. du vendeur zk1932886567
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