How to Draw Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.
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Scott Robertson is Chair of the Entertainment Design Department at Art Center College of Design, Design Studio Press Publisher, and a design consultant to the entertainment industry. He has co-authored eight books on design and art concepts. Companies he has worked for include Raleigh Bicycles, Mattel Toys, Universal Studios, Nike, Sony Online Entertainment and Rockstar Games.
With the perspective drawing process concisely communicated by Scott Robertson, this book will be an indispensible addition to the library of anyone interested in learning to draw, as well as those teaching others to draw. Early chapters focus on an introduction to the discipline with later chapters providing the knowledge needed to draw more complex forms and subjects.
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