This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.
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FRANK D. LUNA is a software engineer for medical devices. He has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and lives in San Diego.
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Luna Frank : Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and ga. N° de réf. du vendeur 4305087
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Taschenbuch. Etat : Neu. Introduction to 3D Game Programming with DirectX 11 | Frank Luna | Taschenbuch | Part I1) Mathematical Prerequisites2) Vector Algebra3) Matrix Algebra4) TransformationsPart II5) Direct3D Foundations6) Direct3D Initialization7) The Rendering Pipeline8) Lighting< | Englisch | 2012 | De Gruyter | EAN 9781936420223 | Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, 10785 Berlin, orders[at]degruyter[dot]com | Anbieter: preigu. N° de réf. du vendeur 121077147
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