Deep Magic for 5th Edition - Couverture rigide

Stinson, Matthew J.

 
9781936781317: Deep Magic for 5th Edition

Synopsis

600 New Spells for 5th Edition

Ultimate spellpower is yours!No matter how you slice it, magic is at the heart of fantasy. Nothing says magic like a massive tome of spells.

This tome collects, updates, tweaks, and expands every awesome spell, cantrip, and glamour derived from years of the Deep Magic for 5th Edition series―more than 600 new and compiled spells by the best in the business, including Wizards of the Coast staffers and A-list freelancers. And it adds a lot more: 15 divine domains, new arcane subclasses like the diabolist and temporal magic, expanded familiars and conjured servants, wizard workshops, arcane traps, and yes, even more new spells.

This tome is not just for wizards and sorcerers. Deep Magic expands the horizons of what's possible for wizards, sorcerers, clerics, and even for rangers and paladins. It offers something new for every casting class, from alkemancy to druid rituals, and from bard to warlock!

With these new spells and options, your characters (or your villains) can become masters of winter magic, chaos magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, hieroglyphs, and cantrips to crack open the walls of reality, or just bend them a bit.

Deep Magic contains all magic from start to finish!

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Présentation de l'éditeur

Beer, Blood, Fire and Vomit!

A SPECIAL CONVENTION ADVENTURE

Goblin thirst drives an army of raiders to the Causeway Hill brewery temple of Ninkash with torch and blade. Who could have brought so many tribes together and what other savage plans do they have for the people of the Smolten Hills?

Our heroes must face fierce goblin cavalrymen as fire lights the town in an orange glow as the raiders run amuck and make no secret they are there to steal the beer.

The PCs journey into the brewery where the goblins are beginning to focus more on drinking the kegs than carrying them off. Up through the basements they travel as screams of the tortured and burning brewer-monks fill the night. The raid leader is a new monster, a one-horned goblin oni that lives only for her next drink and acts of sadistic violence.

If the PCs do not stop her, she will make off with most of the year’s profits, wagonloads of brew, and leave the small town to starve. The PCs must save the brewery’s monks in this hopsfilled Pathfinder RPG module designed for four 1st-level characters.

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