Man vs. Machine
Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology.
The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology.
"Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me." - From the Foreword by Vladimir Kramnik, 14th World Chess Champion
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
International Grandmaster Karsten Müller is recognized as one of the world's top endgame experts. He is the author of many books on endgames and chess tactics. He is the author of over a dozen chess books published by Russell Enterprises.
Jonathan Schaeffer is a Professor of Computing Science at the University of Alberta in Canada. For over 35 years he has been doing research in artificial intelligence using games and puzzles to demonstrate his ideas. Two of his games-related research projects have found a place in the Guinness Book of World Records. He is an internationally recognized researcher in the field of artificial intelligence and is best known for using games as his experimental test bed. His published works also include One Jump Ahead: Computer Perfection at Checkers.
Jonathan Schaeffer is a Professor of Computing Science at the University of Alberta in Canada. For over 35 years he has been doing research in artificial intelligence using games and puzzles to demonstrate his ideas. Two of his games-related research projects have found a place in the Guinness Book of World Records. He is an internationally recognized researcher in the field of artificial intelligence and is best known for using games as his experimental test bed. His published works also include One Jump Ahead: Computer Perfection at Checkers.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Etat : very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. N° de réf. du vendeur M01941270964-V
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Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
Paperback. Etat : Good. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported. N° de réf. du vendeur 1941270964-11-1
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Soft cover. Etat : Fine. Etat de la jaquette : Fine. Forward by Vladimir Kramnik. Book is in "Fine" condition. Bookseller Inventory BS/BS10763 02/2021. N° de réf. du vendeur 010763
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