Build your own low-level game engine in Metal!
This book introduces you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.
Who This Book Is For
This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.
Topics Covered in Metal by Tutorials
After reading this book, you’ll be prepared to take full advantage of graphics rendering with the Metal framework.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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