Tinker, Make, Engineer--Solving Problems from Picture Books
Imagine your dream car. What special features does it have?
What can you use to create it?
In the first edition of this bestselling book, author Cate Heroman made teaching and learning STEM concepts more accessible than ever before through the maker movement. The practical, hands-on resource guided teachers to inspire, delight, and challenge children to use everyday materials to design and build solutions to problems faced by characters in their favorite books.
This revised, expanded, and updated second edition
Use engaging children's books together with the guidance and ideas in this book to extend children's problem-solving skills and creative thinking.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Cate Heroman is one of the founders of Knock Knock Children's Museum in Baton Rouge, Louisiana, serving children birth to age 8 and renowned for its emphasis on early literacy and early STEAM education. She has been instrumental in establishing a makerspace in the museum and has spent countless hours studying and researching what making, tinkering, and design engineering look like with young learners.
Her passion is to help children be successful learners and socially competent individuals. A nationally recognized educator and author-her numerous publications include The Creative Curriculum for Preschool and Teaching Strategies GOLD. Cate's professional experiences center on early childhood education. She has been an early childhood classroom teacher, state administrator, trainer, facilitator, keynote speaker, author, consultant, and developer of curriculum and assessment materials. She has a deep understanding not only of what children learn but also how they learn.
Cate received a master's degree from Louisiana State University. Previously, she taught in East Baton Rouge Parish Schools, served as an early childhood administrator at the Louisiana Department of Education, and was vice president of Teaching Strategies, LLC.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : New. Picture Books + Problem Solving = Joyful STEM Learning What could you create with a cardboard box? Can you build a troll-proof bridge for the three billy goats to cross? How might you change what your shadow looks like? In the first edition of this bestselling book, author Cate Heroman made teaching and learning science, technology, engineering, and mathematics (STEM) concepts more accessible and fun through the maker movement-a hands-on learning approach rooted in designing, building, and inventing things. Using picture books as the springboard, teachers challenge and delight children by inviting them to use everyday materials and tools to create solutions to problems faced by book characters. This updated and expanded second edition features A collection of 35 design challenges appropriate for children ages 3 through 8, including revised favorites and all-new additions A list of 140 picture books that encourage STEM-rich exploration and reflect the diverse experiences, interests, and identities of young children More foundational information for educators, including clearer connections among tinkering, making, and engineering; updated language that reflects current thinking about how children learn; and guidance on how to observe, document, and assess children's learning during these experiences A planning template to create your own design challenges (available online) With this practical resource, you can build on the curiosity and creativity inherent in young children's play to nurture meaningful STEM exploration and learning. N° de réf. du vendeur LU-9781952331428
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Paperback or Softback. Etat : New. Making and Tinkering with Stem: Solving Design Challenges with Young Children, Second Edition. Book. N° de réf. du vendeur BBS-9781952331428
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Paperback. Etat : new. Paperback. Picture Books + Problem Solving = Joyful STEM Learning What could you create with a cardboard box? Can you build a troll-proof bridge for the three billy goats to cross? How might you change what your shadow looks like? In the first edition of this bestselling book, author Cate Heroman made teaching and learning science, technology, engineering, and mathematics (STEM) concepts more accessible and fun through the maker movementa hands-on learning approach rooted in designing, building, and inventing things. Using picture books as the springboard, teachers challenge and delight children by inviting them to use everyday materials and tools to create solutions to problems faced by book characters. This updated and expanded second edition features A collection of 35 design challenges appropriate for children ages 3 through 8, including revised favorites and all-new additions A list of 140 picture books that encourage STEM-rich exploration and reflect the diverse experiences, interests, and identities of young children More foundational information for educators, including clearer connections among tinkering, making, and engineering; updated language that reflects current thinking about how children learn; and guidance on how to observe, document, and assess childrens learning during these experiences A planning template to create your own design challenges (available online) With this practical resource, you can build on the curiosity and creativity inherent in young childrens play to nurture meaningful STEM exploration and learning. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781952331428
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Paperback. Etat : New. Picture Books + Problem Solving = Joyful STEM Learning What could you create with a cardboard box? Can you build a troll-proof bridge for the three billy goats to cross? How might you change what your shadow looks like? In the first edition of this bestselling book, author Cate Heroman made teaching and learning science, technology, engineering, and mathematics (STEM) concepts more accessible and fun through the maker movement-a hands-on learning approach rooted in designing, building, and inventing things. Using picture books as the springboard, teachers challenge and delight children by inviting them to use everyday materials and tools to create solutions to problems faced by book characters. This updated and expanded second edition features A collection of 35 design challenges appropriate for children ages 3 through 8, including revised favorites and all-new additions A list of 140 picture books that encourage STEM-rich exploration and reflect the diverse experiences, interests, and identities of young children More foundational information for educators, including clearer connections among tinkering, making, and engineering; updated language that reflects current thinking about how children learn; and guidance on how to observe, document, and assess children's learning during these experiences A planning template to create your own design challenges (available online) With this practical resource, you can build on the curiosity and creativity inherent in young children's play to nurture meaningful STEM exploration and learning. N° de réf. du vendeur LU-9781952331428
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