Game On! Action-Based Training Designs for Better Learning
Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.
In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume--from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.
The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Karl Kapp has a worldwide reputation as one of the pioneers in the gamification of learning and instruction, having literally written the book on the topic. Now, he is making headlines with his newest book, Action-First Learning: Instructional Design Techniques to Engage and Inspire. Kapp is an expert in creating engaging, interactive, and effective learning events--from interactive presentations to high-stakes card and board games for learning. He works all over the world helping employers (from Fortune 100 companies to startup organizations) deliver meaningful instruction using the interactive techniques outlined in this book. He is a TEDx speaker, an international keynoter, and the author of more than a dozen LinkedIn Learning courses. Discover why his work has made such an impact in the field and turn your learning events into action-packed experiences that drive employee performance.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : New. Game On! Action-Based Training Designs for Better LearningPassive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by LandD expert Kevin Thorn on the use of comics in action-first learning. N° de réf. du vendeur LU-9781957157924
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Paperback. Etat : new. Paperback. Game On! Action-Based Training Designs for Better LearningPassive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781957157924
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Paperback. Etat : New. Game On! Action-Based Training Designs for Better LearningPassive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by LandD expert Kevin Thorn on the use of comics in action-first learning. N° de réf. du vendeur LU-9781957157924
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