Before esports arenas, billion-dollar franchises, and cinematic sagas, there was a signal. It was faint, pixelated, and unstoppable. Orbit: Power Up - The History of Video Games is a 22-page, full-color comic that dives deep into the human stories behind the screens. From Ralph Baer's basement-built "Brown Box" to the rise of Tetris, Final Fantasy, Tomb Raider, and Halo, this grounded, cinematic narrative explores the inventors, rebels, and visionaries who reprogrammed the way we play. Told in richly detailed captions and immersive visuals, this standalone issue is perfect for fans of digital history, creator-driven storytelling, and the cultural forces that shaped the world's most powerful entertainment medium. Video games don't just entertain us. They reshape how we play, think, and connect.
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
Paperback or Softback. Etat : New. Orbit: Power Up-The History of Video Games. Book. N° de réf. du vendeur BBS-9781968566401
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Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur LU-9781968566401
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 51030055
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Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781968566401
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Before esports arenas, billion-dollar franchises, and cinematic sagas, there was a signal. It was faint, pixelated, and unstoppable. Orbit: Power Up - The History of Video Games is a 22-page, full-color comic that dives deep into the human stories behind the screens. From Ralph Baer's basement-built "Brown Box" to the rise of Tetris, Final Fantasy, Tomb Raider, and Halo, this grounded, cinematic narrative explores the inventors, rebels, and visionaries who reprogrammed the way we play. Told in richly detailed captions and immersive visuals, this standalone issue is perfect for fans of digital history, creator-driven storytelling, and the cultural forces that shaped the world's most powerful entertainment medium. Video games don't just entertain us. They reshape how we play, think, and connect. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781968566401
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781968566401
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. Print on Demand. N° de réf. du vendeur 408323492
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Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. Print on Demand. N° de réf. du vendeur 26404830843
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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