Articles liés à Art of the Point Cloud

Art of the Point Cloud - Couverture rigide

 
9781999718916: Art of the Point Cloud

Synopsis

In the last decade point cloud datasets, created using various scanning technologies, have revolutionised the way we document in three dimensions. But a surprising bi-product of this fascinating new technology is the extraordinarily beautiful images created as part of the process. Art of the Point Cloud is the first book to collect the very best in point cloud imagery from across the globe. Contributions come from Italy, France, Spain, Germany, Australia, New Zealand, India, Japan, Russia, USA, Canada, Saudi Arabia, Ireland, Scotland, Wales and England, amongst others. The full colour images found here are not only hugely appealing but also intriguing. The vast range of subject matter it is possible to scan is startling, from historic sites, topography, architecture and interiors to plants, machines, objects, animals and even people. This book is proof that art can be found in surprising places.

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À propos de l'auteur

Professor Paul Chapman Paul is Head of the School of Simulation and Visualisation (SimVis) at The Glasgow School of Art where he has worked since 2009. SimVis is a postgraduate research and commercial centre based in the Digital Media Quarter in Glasgow, housing state of the art virtual reality, graphics and sound laboratories. Previously Paul was Director of the Hull Immersive Visualisation Centre and spent several years working as an offshore engineer in the oil, gas and diamond mining industries. He holds BSc, MSc and PhD degrees in Computer Science, he is a Chartered Engineer, Chartered IT Professional, Fellow of the British Computer Society and member of the Royal Society of Edinburgh's Young Academy. In 2017, he was awarded a Chair in Computer Graphics and Virtual Environments from the University of Glasgow and GSA. Dr David Mitchell David is Director of Conservation at Historic Environment Scotland, Scotland's national heritage body with responsibility for over 300 of Scotland's most treasured places and collections, technical research and science. He has a long-held interest in digital technologies and their application to conservation and heritage. He is responsible for Scotland's Conservation Centre, the Engine Shed, opened in 2017. He holds undergraduate and postgraduate degrees in earth sciences and a PhD in architecture. He is an Honorary Professor at the University of Stirling, a member of the Institute of Historic Building Conservation and a trustee of various cultural institutions. Chris McGregor Chris is Head of Major Projects at Historic Environment Scotland where he has worked on a range of substantial projects such as the Battle of Bannockburn Centre for the National Trust for Scotland, Scottish Ten, The Engine Shed, and three manifesto commitments for the last Scottish Government. Chris has extensive conservation experience working with traditional materials and crafts people on a range of conservation projects using traditional, Scottish vernacular materials including stone, slate, timber, earth, thatch and ironwork. In addition, he has considerable experience and knowledge of industrial heritage. He continues to manage large-scale conservation projects such as Stirling Castle, Stanley Mills (a large historic industrial complex), the Battle of Bannockburn Centre for the National Trust for Scotland, and the Engine Shed. Dr Lyn Wilson, FSA Scot Lyn is the Digital Documentation Manager at Historic Environment Scotland. She is responsible for digital documentation, research and the application of 3D technologies within HES. She is also the project manager at CDDV and for the Scottish Ten Project. Currently, her team is delivering the Rae Project, to digitally document the properties in care of HES and their associated collections to help in conservation, asset management and virtual access. Lyn is a heritage scientist, with a BSc in Archaeology, MA and PhD in Archaeological Science. She is an expert member of CIPA, a Fellow of the Society of Antiquaries Scotland and a Specialist Assessor for the British Council s Cultural Protection Fund. Her research interests focus on the intersection of heritage science and digital documentation in the historic environment. Alastair Rawlinson Alastair is Head of Digital Innovation and Learning with Historic Environment Scotland, based at The Engine Shed. Alastair is a product designer with a BSc (Hons) from Glasgow Caledonian University. He has worked in the 3D visualisation sector since 2006, when he joined The Glasgow School of Art and embarked on the digital documentation of an entire city to create the Urban Model of Glasgow, before leading on the Scottish Ten Project for GSA. He joined HES in 2017.

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