Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applications
Explains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printing
Provides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and more
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Destinations, frais et délaisVendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The first book to introduce a tangible interface for geospatial analysis and simulationsIncludes a  new chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic . N° de réf. du vendeur 448670909
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book. N° de réf. du vendeur 9783030077358
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book. 216 pp. Englisch. N° de réf. du vendeur 9783030077358
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. Neuware -This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others.This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape.This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 216 pp. Englisch. N° de réf. du vendeur 9783030077358
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Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. N° de réf. du vendeur 26376775950
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. Print on Demand. N° de réf. du vendeur 369269457
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : New. PRINT ON DEMAND. N° de réf. du vendeur 18376775940
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Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
Paperback. Etat : New. New. book. N° de réf. du vendeur ERICA80030300773576
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