An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gamification as a Means of Enhancing Users' Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems' Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the Saint Paul's Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The Effectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.
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Vendeur : Universitätsbuchhandlung Herta Hold GmbH, Berlin, Allemagne
XIX, 245 p. Softcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Studies in Computational Intelligence. Vol. 859. Sprache: Englisch. N° de réf. du vendeur 2325LB
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens. 268 pp. Englisch. N° de réf. du vendeur 9783030361099
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Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Explores a variety of ways in which computers are enabling us to use this new paradigm shift in experiencing art Presents topics ranging from virtual reality to holographic displays, and outlines how they are redefining the artistic experienc. N° de réf. du vendeur 458542955
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Taschenbuch. Etat : Neu. Rediscovering Heritage Through Technology | A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage | Dylan Seychell (u. a.) | Taschenbuch | xix | Englisch | 2021 | Springer | EAN 9783030361099 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. N° de réf. du vendeur 119733027
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 268 pp. Englisch. N° de réf. du vendeur 9783030361099
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