This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that -- by means of our technical equipment and coordinated practices -- human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Stefano Gualeni is a philosopher who designs games. He is Associate Professor at the Institute of Digital Games, University of Malta, and Visiting Professor at the Laguna College of Art and Design in Laguna Beach, California, USA.
Daniel Vella is Lecturer at the Institute of Digital Games, University of Malta. He is a member of the steering committee for the Game Philosophy Network and is also active as a writer and narrative designer for board games.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores what it means to exist in virtual worlds. Chiefly drawing on thephilosophical traditions of existentialism, it articulates the idea that-bymeans of our technical equipment and coordinated practices - human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings totake new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies. 156 pp. Englisch. N° de réf. du vendeur 9783030384777
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents the notion of virtual subjectivity and its relevance for game studies and virtual worlds researchExplains how virtual worlds allow human beings to explore previously unexperienced ways of beingDraws on the philosophical tradition. N° de réf. du vendeur 448680950
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Buch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that - by means of our technical equipment and coordinated practices - human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 156 pp. Englisch. N° de réf. du vendeur 9783030384777
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Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores what it means to exist in virtual worlds. Chiefly drawing on thephilosophical traditions of existentialism, it articulates the idea that-bymeans of our technical equipment and coordinated practices - human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings totake new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies. N° de réf. du vendeur 9783030384777
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