This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Dr. Allan Fowler is a Senior Lecturer (Associate Professor in the USA) at the University of Auckland. Before returning to New Zealand he was a tenured Associate Professor in Game Design and Software Engineering in the USA. While in the USA, he taught at Columbia University in New York, the University of California (Santa Cruz), and California Polytechnic State University (Cal Poly). He is originally from New Zealand and grew up in the Manawatu-Whanganui region. Allan was among the early game jam adopters and trailblazers in New Zealand, Australia and China. He has major game development experience as an academic and game industry professional. Allan has been involved in organising game jams since 2009, and has been involved in many game jams throughout the world. Allan has presented at Game Developers Conference San Francisco, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2021. Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.
Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academicvenue for game jam scholarship from all disciplines.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. 140 pp. Englisch. N° de réf. du vendeur 9783031151897
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A detailed guide for organising a game jam - this will help both new and experienced organisers in planning and managing a game jamA detailed overview of the different types of game jams and hackathons and how they are managed, their benefits, and. N° de réf. du vendeur 1241470847
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Taschenbuch. Etat : Neu. Game Jams - History, Technology, and Organisation | Allan Fowler (u. a.) | Taschenbuch | xvii | Englisch | 2023 | Springer | EAN 9783031151897 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. N° de réf. du vendeur 128028897
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