This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the International ConferenceonComputers and Games, CG 2022,held virtually, duringNovember 22-24, 2022.The 15full papers included in this book were carefully reviewed andselected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles. 204 pp. Englisch. N° de réf. du vendeur 9783031340161
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere .- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 204 pp. Englisch. N° de réf. du vendeur 9783031340161
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Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the International ConferenceonComputers and Games, CG 2022,held virtually, duringNovember 22-24, 2022.The 15full papers included in this book were carefully reviewed andselected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles. N° de réf. du vendeur 9783031340161
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Taschenbuch. Etat : Neu. Computers and Games | International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers | Cameron Browne (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xii | Englisch | 2023 | Springer | EAN 9783031340161 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. N° de réf. du vendeur 126864822
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Etat : Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22¿24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ¿classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles. N° de réf. du vendeur 41753506/1
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