This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the International ConferenceonComputers and Games, CG 2022,held virtually, duringNovember 22-24, 2022.The 15full papers included in this book were carefully reviewed andselected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles. 204 pp. Englisch. N° de réf. du vendeur 9783031340161
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book constitutes the refereed proceedings of the International ConferenceonComputers and Games, CG 2022,held virtually, duringNovember 22-24, 2022.The 15full papers included in this book were carefully reviewed andselected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles. N° de réf. du vendeur 9783031340161
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere .- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 204 pp. Englisch. N° de réf. du vendeur 9783031340161
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Taschenbuch. Etat : Neu. Computers and Games | International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers | Cameron Browne (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xii | Englisch | 2023 | Springer | EAN 9783031340161 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. N° de réf. du vendeur 126864822
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