The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.
The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows:3D Interaction;Accessibility;Accessibility and Aging;Accessibility for Auditory/Hearing Disabilities;Co-Design;Cybersecurity and Trust;Data Physicalisation and Cross-device;Eye-Free, Gesture Interaction and Sign Language;Haptic interaction andHealthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization;Information Visualization and 3D Interaction;Interacting with Children;Interaction with Conversational Agents;Methodologies for HCI;Model-Based UI Design and Testing;Montion Sickness, Stress and Risk perception in 3D Environments andMultisensory interaction; VR experiences; Natural Language Processing and AI Explainability;Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report;User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops. 752 pp. Englisch. N° de réf. du vendeur 9783031422928
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58&nb. N° de réf. du vendeur 945398619
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Etat : Hervorragend. Zustand: Hervorragend | Seiten: 752 | Sprache: Englisch | Produktart: Bücher | The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops. N° de réf. du vendeur 42230998/1
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -User Studies.- Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments using Abstract Fractal Geometries versus Realistic Natural Landscapes.- 'I miss going to that place': The impact of watching nature videos on the well-being of informal caregivers.- Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality.- Turn & Slide: Designing a Puzzle Game to Elicit the Visualizer-Verbalizer Cognitive Style.- User Studies, Eye-Tracking, and Physiological Data.- Electroencephalographic (EEG) correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) based simulations.- Exploring Eye Expressions for Enhancing EOG-Based Interaction.- How Many Participants Do You Need for an Open Card Sort A Case Study of E-commerce Websites.- Quantifying Device Usefulness - How Useful is an Obsolete Device .- Usability Evaluation of a Brazilian Dam Safety Data Exploration Platform: a Consolidation of Results from User Tests and Heuristic Evaluation.- Virtual Reality.- Asymmetric communication in virtual reality: designing for presence, effectiveness, and enjoyment.- Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling.- Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR.- PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Reality.- Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience Based on Viktor Frankl's Logotherapy.- Virtual Reality and Training.- A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training.- Mind the Heart: Designing a Stress Dashboard Based on Physiological Data for Training Highly Stressful Situations in Virtual Reality.- VR for HR - a Case Study of Human Resource Development Professionals using Virtual Reality for Social Skills Training in the Workplace.- Courses.- Disability, Design and Innovation for a Fairer World.- Hacking the Brain: the risks and challenges of Cognitive Augmentation.- How to Assess Human Reliance on Artificial Intelligence in Hybrid Decision-Making.- Introduction to Information Visualisation.- The UCD Sprint: Bringing Users Along to Sprint.- Industrial Experiences.- How to Bring Diversity into Industry: Industrial Experiences in Public Transport Repair & Maintenance.- Whose responsibility is accessibility in games anyway Everyone.- Interactive Demonstrations.- A Toolkit for Human-Centred Engineering: an Experience with Pre-teens.- Color Blind: A Figma Plugin to Simulate Colour Blindness.- Comfort Management Through a Universal Wheelchair Dashboard.- Dataslip: How Far Does Your Personal Data Go .- Ingá Telikit: A Virtual Reality Game for Learning Penan's Hunting Techniques.- StoryCarnival: Inspiring Play with Stories and an Enhanced Puppet.- Together Porting: Multi-user Locomotion in Social Virtual Reality.- Towards 'Image Reflow' on the Web: Avoiding Excessive Panning of Magnified Images by Multiplexing Automatically Cropped Regions of Interest.- Two Domain-Specific Languages for Controlling a Humanoid Robot in a Therapeutic Context.- Using polymorphic glyphs to support the visual exploration of hierarchical spatio-temporal data.- Keynotes.- A Framework for Born-Accessible Development of Software and Digital Content.- Why we do what we do - HCI and societal impact.- Panels.- A Multi-Perspective Panel on User-centred Transparency, Explainability, and Controllability in Automations.- Ethical Value Exchange in HCI.- Posters.-&amSpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 752 pp. Englisch. N° de réf. du vendeur 9783031422928
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