This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and the amplification of that important human capability within their work. This book answers these questions from the perspective that interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as color mixing is fundamental to painting. The book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience and engage with art. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design toward social benefits and the support of human creativity. The book examines these issues through a series of case studies and also brings together a collection of research results from art practice that illuminate this significant new and expanding area. In particular, this book points readers toward a much-needed critical language that they can use to describe, compare, and frame research in HCI support for creativity. This second edition updates the material where appropriate and adds a new case study.
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Ernest Edmonds is a pioneer computer artist and HCI innovator for whom combing creative arts practice with creative technologies has been a life-long pursuit. In 2017, he won both the ACM SIGCHI Lifetime Achievement Award for Practice in Human-Computer Interaction and the ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art. He is a chairman of the Board of ISEA International, whose main activity is the annual International Symposium on Electronic Art that began in 1988. Ernest was born in London in 1942 and, having started at Leicester Polytechnic (now De Montfort University-DMU), he then worked at Loughborough University and the University of Technology, Sydney, before returning to DMU as a professor of Computational Art and Director of the Institute of Creative Technologies. He is now Emeritus Professor at DMU.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and the amplification of that important human capability within their work. This book answers these questions from the perspective that interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as color mixing is fundamental to painting. The book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience and engage with art. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design toward social benefits and the support of human creativity. The book examines these issues through a series of case studies and also brings together a collection of research results from art practice that illuminate this significant new and expanding area. In particular, this book points readers toward a much-needed critical language that they can use to describe, compare, and frame research in HCI support for creativity. This second edition updates the material where appropriate and adds a new case study. This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience and engage with art. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9783032142597
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and the amplification of that important human capability within their work. This book answers these questions from the perspective that interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as color mixing is fundamental to painting. The book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience and engage with art. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design toward social benefits and the support of human creativity. The book examines these issues through a series of case studies and also brings together a collection of research results from art practice that illuminate this significant new and expanding area. In particular, this book points readers toward a much-needed critical language that they can use to describe, compare, and frame research in HCI support for creativity. This second edition updates the material where appropriate and adds a new case study.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 80 pp. Englisch. N° de réf. du vendeur 9783032142597
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Taschenbuch. Etat : Neu. The Art of Interaction | What HCI Can Learn from Interactive Art | Ernest Edmonds | Taschenbuch | Synthesis Lectures on Human-Centered Informatics | xi | Englisch | 2026 | Springer | EAN 9783032142597 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. N° de réf. du vendeur 134506891
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