BIG-GAME est un studio de design suisse fondé par trois amis en 2004. Ce livre présente leur travail de design industriel sur des objets du quotidien. À travers des anecdotes, des diagrammes et des images réalisés pour la publication, le livre donne un aperçu de quinze années de pratique et révèle le plaisir que les designers éprouvent à créer des éléments qui font partie de nos vies de tous les jours. Avec un essai d'Anniina Koivu et la contribution de Susanne Hilpert Stuber, commissaire du mudac de Lausanne.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
ANNIINA KOIVU is a famous design critic and Head of Master Theory at the University of Art and Design Lausanne ECAL. SUSANNE HILPERT STUBER is the curator of the Museum of Contemporary Design and Applied Arts. BIG-GAME, based in Lausanne, comprises of Augustin Scott De Martinville, Gregoire Jeanmonod, and Elric Petit. The studio has received numerous awards and its works are held in prestigious design collections worldwide.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Hardback. Etat : New. BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context. N° de réf. du vendeur LU-9783037786048
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Hardback. Etat : New. BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context. N° de réf. du vendeur LU-9783037786048
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Hardback. Etat : New. BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context. N° de réf. du vendeur LU-9783037786048
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Hardback. Etat : New. BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context. N° de réf. du vendeur LU-9783037786048
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