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Description du livre hardback. Etat : New. Language: ENG. N° de réf. du vendeur 9783110367652
Description du livre Etat : New. N° de réf. du vendeur 21643713-n
Description du livre Etat : New. N° de réf. du vendeur 21643713-n
Description du livre Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur. 144 pp. Englisch. N° de réf. du vendeur 9783110367652
Description du livre Etat : New. 2014. Hardback. . . . . . N° de réf. du vendeur V9783110367652
Description du livre Hardcover. Etat : New. Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games. N° de réf. du vendeur 184119
Description du livre Hardcover. Etat : Brand New. digital original edition. 144 pages. 10.20x7.00x0.70 inches. In Stock. N° de réf. du vendeur __3110367653
Description du livre Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur. N° de réf. du vendeur 9783110367652
Description du livre Gebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Open Reviews Virtual worlds - . N° de réf. du vendeur 4458391
Description du livre Etat : New. 2014. Hardback. . . . . . Books ship from the US and Ireland. N° de réf. du vendeur V9783110367652