This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Dr. Joke Torbeyns is a professor at KU Leuven's Center for Instructional Psychology and Technology. Prof. Dr. Erno Lehtinen is a professor at the University of Turku. Prof. Dr. Jan Elen is a professor in KU Leuven's Educational Sciences department.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
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Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. 272 pp. Englisch. N° de réf. du vendeur 9783319202754
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Hardcover. Etat : new. Hardcover. This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. This book describes research outcomes on domain-specific serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9783319202754
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Etat : New. pp. 280 1st ed. 2015 edition NO-PA16APR2015-KAP. N° de réf. du vendeur 26372512223
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Vendeur : moluna, Greven, Allemagne
Gebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides research from a closed meeting of serious games researchersContains descriptions of serious games including references to the instructional, game, domain-specific principles that were used during the design Gives an overview that d. N° de réf. du vendeur 31550013
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Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. N° de réf. du vendeur 9783319202754
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Buch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners¿ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 272 pp. Englisch. N° de réf. du vendeur 9783319202754
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