This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications. 148 pp. Englisch. N° de réf. du vendeur 9783319290591
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully r. N° de réf. du vendeur 106243278
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Taschenbuch. Etat : Neu. Neuware -This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessmentmultimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 148 pp. Englisch. N° de réf. du vendeur 9783319290591
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Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications. N° de réf. du vendeur 9783319290591
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