This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications. 148 pp. Englisch. N° de réf. du vendeur 9783319290591
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully r. N° de réf. du vendeur 106243278
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Applying a Serious GameQuality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genresand Competences for In-game Certification.- Serious Games for the CognitiveStimulation of Adults: a proposal of a pilot project.- VirtualSign in SeriousGames.- The Design and Study of a Serious Game for Attention Training of theOlder Adults.- Sensitizing: Helping Children Design Serious Games for a SurrogatePopulation.- Chess Playing and Mathematics: an Exploratory Study in the SouthAfrican Context.- A Virtual City Environment for Engineering Problem BasedLearning.- Knowledge Improvement of Dental Students in Thailand and UK throughan Online Serious Game in Dental Public Health.- A Gamified Community forFostering Learning Engagement towards Preventing Early School Leaving.- Seriouscomputer games design for active learning in teacher education.- EnablingControl of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious GameDevelopment through Model-Driven Authoring.- Serious Games For Large-ScaleImage Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 148 pp. Englisch. N° de réf. du vendeur 9783319290591
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