This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology. This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9783319460994
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posterspresented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature ofentertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology. 304 pp. Englisch. N° de réf. du vendeur 9783319460994
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Etat : New. Editor(s): Wallner, Gunter; Kriglstein, Simone; Hlavacs, Helmut; Malaka, Rainer; Lugmayr, Artur; Yang, Hyun Seung. Series: Lecture Notes in Computer Science. Num Pages: 303 pages, 89 black & white illustrations, biography. BIC Classification: UDH; UML; UYQ; UYZG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 16. Weight in Grams: 468. . 2016. Paperback. . . . . N° de réf. du vendeur V9783319460994
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Etat : New. Editor(s): Wallner, Gunter; Kriglstein, Simone; Hlavacs, Helmut; Malaka, Rainer; Lugmayr, Artur; Yang, Hyun Seung. Series: Lecture Notes in Computer Science. Num Pages: 303 pages, 89 black & white illustrations, biography. BIC Classification: UDH; UML; UYQ; UYZG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 16. Weight in Grams: 468. . 2016. Paperback. . . . . Books ship from the US and Ireland. N° de réf. du vendeur V9783319460994
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