This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
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Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. 548 pp. Englisch. N° de réf. du vendeur 9783319769073
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Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). T. N° de réf. du vendeur 206520219
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Taschenbuch. Etat : Neu. Interactivity, Game Creation, Design, Learning, and Innovation | 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings | Anthony L. Brooks (u. a.) | Taschenbuch | xv | Englisch | 2018 | Springer | EAN 9783319769073 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. N° de réf. du vendeur 111270461
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Arts, design and technology.- Interactivity.- Interaction design.- Virtual reality.- Augmented reality.- Game creation.- Serious games.- Gamification.- Leisure gaming.- GamePlay.- Big data.- Applications and interfaces for mobile devices.- Audio art and design.- Digital literacy.- Simulation and gaming.- Current uses and emergent trends in DGBL.- Game-based learning and digital competence.- Digital games in e-learning environments.- Practical guides to engaging with digital games for learning.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 548 pp. Englisch. N° de réf. du vendeur 9783319769073
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Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. N° de réf. du vendeur 9783319769073
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