Serious computer games are becoming an increasingly useful means for promoting employee learning, development and performance. This book offers new evidence that computer serious games can enhance learning and performance. This book describes a study that investigated the relationship between learning engagement, knowledge attainment and sales performance. The serious game was designed to provide a fun and memorable format for learning and development for travel agents who sell cruise tickets. Moderate to strong positive and statistically significant relationships were found between engagement and knowledge attainment, and engagement and cabin sales. This book would be especially useful for professionals in the fields of Education, Learning Technology and Adult Education.
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Lizette C. Calvo, Ed.D., CHES: She received her Ed.D. in Curriculum and Instruction with a Specialization in Learning Technologies and her MPH from FIU. She earned her B.A. in Neuroscience from Smith College. Her areas of interest include game-based training, eLearning and educational technology. She is currently an instructional designer.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Serious computer games are becoming an increasingly useful means for promoting employee learning, development and performance. This book offers new evidence that computer serious games can enhance learning and performance. This book describes a study that investigated the relationship between learning engagement, knowledge attainment and sales performance. The serious game was designed to provide a fun and memorable format for learning and development for travel agents who sell cruise tickets. Moderate to strong positive and statistically significant relationships were found between engagement and knowledge attainment, and engagement and cabin sales. This book would be especially useful for professionals in the fields of Education, Learning Technology and Adult Education. 144 pp. Englisch. N° de réf. du vendeur 9783330056411
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Paperback. Etat : Brand New. 144 pages. 8.66x5.91x0.33 inches. In Stock. N° de réf. du vendeur 333005641X
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Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Calvo Lizette C.Lizette C. Calvo, Ed.D., CHES: She received her Ed.D. in Curriculum and Instruction with a Specialization in Learning Technologies and her MPH from FIU. She earned her B.A. in Neuroscience from Smith College. Her area. N° de réf. du vendeur 151235122
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Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Serious computer games are becoming an increasingly useful means for promoting employee learning, development and performance. This book offers new evidence that computer serious games can enhance learning and performance. This book describes a study that investigated the relationship between learning engagement, knowledge attainment and sales performance. The serious game was designed to provide a fun and memorable format for learning and development for travel agents who sell cruise tickets. Moderate to strong positive and statistically significant relationships were found between engagement and knowledge attainment, and engagement and cabin sales. This book would be especially useful for professionals in the fields of Education, Learning Technology and Adult Education.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 144 pp. Englisch. N° de réf. du vendeur 9783330056411
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Serious computer games are becoming an increasingly useful means for promoting employee learning, development and performance. This book offers new evidence that computer serious games can enhance learning and performance. This book describes a study that investigated the relationship between learning engagement, knowledge attainment and sales performance. The serious game was designed to provide a fun and memorable format for learning and development for travel agents who sell cruise tickets. Moderate to strong positive and statistically significant relationships were found between engagement and knowledge attainment, and engagement and cabin sales. This book would be especially useful for professionals in the fields of Education, Learning Technology and Adult Education. N° de réf. du vendeur 9783330056411
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Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Playing a Serious Game: | Exploring the Linkages of Learner Engagement | Lizette C. Calvo (u. a.) | Taschenbuch | 144 S. | Englisch | 2017 | LAP LAMBERT Academic Publishing | EAN 9783330056411 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. N° de réf. du vendeur 108586950
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